Gleam has first class functions, meaning functions are normal values that can be assigned to variables, passed as arguments, and returned from other functions.
A named function defined in a module can be referenced by its name.
pub fn main() {
// Assign the function to a variable
let f = add_one
// Invoke the function
f(1) // -> 2
f(2) // -> 3
}
fn add_one(x) {
x + 1
}
Gleam also has anonymous functions, which are defined within other functions.
// Define the function
let f = fn(x) { x + 1 }
// Invoke the function
f(1) // -> 2
f(2) // -> 3
The type of a function is written using a similar syntax to anonymous functions. The type of a function that takes an Int and a Float and returns an Int is written like this:
fn(Int, Float) -> Int
Anonymous functions can reference variables that were in scope when they were defined, making them closures.
let secret_number = 42
// This function always returns 42
fn() { secret_number }
The function capture syntax provides a convenient shorthand for creating anonymous functions that pass a single argument to a function. These two expressions are equivalent:
// Anonymous function syntax
let f = fn(x) { my_function(1, 2, x) }
// Function capture syntax
let f = my_function(1, 2, _)