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Basics in Crystal

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About Basics

Crystal is a compiled, object-oriented programming language. These are some of the language's goals:

  • Ruby-inspired syntax.

  • Statically type-checked but without having to specify the type of variables or method arguments.

  • Be able to call C code by writing bindings to it in Crystal.

  • Have compile-time evaluation and generation of code, to avoid boilerplate code.

  • Compile to efficient native code.

The work on Crystal started in 2011 with the goal of creating a language with the elegance and productivity of Ruby but with the performance and type safety of a compiled language. The language compiler was initially written in Ruby, but it was rewritten in Crystal in 2013. Ary Borenszweig, Juan Wajnerman, and Brian Cardiff developed and designed the language.

Getting Started

Variables

To declare a variable, use the = assignment operator. In Crystal, variables should use snake_case format.

number = 1
puts number # => 1

number = 2
puts number # => 2

Constants

Constants are declared using the same = assignment operator but use all uppercase letters known as SCREAMING_SNAKE_CASE.

NUMBER = 1
puts NUMBER # => 1

Assigning a value to an already defined constant will result in a compile-time error.

NUMBER = 1

NUMBER = 2
# Error: already initialized constant NUMBER

Types

Crystal is a compiled language, meaning every variable or method argument is assigned a type at compile time. The compiler is capable of inferring the type of a variable or method argument. However, in some cases, it is necessary to specify the type. The cases that require a type to be set will be explained in later concepts.

Methods

Methods are a way to group a set of instructions that can be reused. In Crystal, methods are often defined in a class, module, or struct. However, methods can also be defined outside of a class, module, or structure. Methods are declared using the def keyword, followed by the method's name. In Crystal, methods should be written in snake_case. You can omit the parentheses when a method doesn't have any arguments. To declare the end of a method, you must use the end keyword.

def hello
  puts "Hello World!"
end

Using a method that doesn't exist for the type of variable or method argument will result in a compile-time error.

number = 1
number + "1"
# Error: no overload matches 'Int32#+' with type String

Arguments

Methods can have arguments. Arguments are data that is passed to a method. To be able to give a method arguments, you must specify the name of the argument. In Crystal, arguments should be written in snake_case. A method can have multiple arguments, but a comma must separate the arguments.

def hello(name)
  puts "Hello #{name}!"
end

Methods can also have multiple arguments. In this case, the arguments must be separated by a comma.

def hello(name, language)
  puts "Hello #{name}! You are learning #{language}."
end

Calling Methods

When calling a method that belongs to a class, module, or struct, you must use the dot operator(.). The format should be: <ClassName>.<method_name>. When a method doesn't belong to a class, module, or struct, you can simply call it by writing its name. Methods always implicitly return the value of the last expression.

When a method has arguments, you may use parentheses when specifying the arguments in the method call and definition, like the following: <method_name>(<argument_1>, <argument_2>, ...). When a method has no arguments, parentheses should be omitted.

def hello(name)
  "Hello #{name}!"
end

hello("Crystal")
# => Hello Crystal!

When calling a method with multiple arguments, a comma should separate the arguments. The arguments must be given in the same order as the method arguments.

def hello_language(name, language)
  "Hello #{name}! You are learning #{language}."
end

hello_language("World", "Crystal")
# => Hello World! You are learning Crystal.

Calling a method with the wrong number of arguments will result in a compile-time error.

hello_language("Crystal")
# wrong number of arguments for 'hello_language' (given 1, expected 2)

Addition & Subtraction & Multiplication

In Crystal, you can use the + operator to add two numbers together. You can also use the - operator to subtract two numbers. And you can use the * operator to multiply two numbers.

1 + 1
# => 2

2 - 1
# => 1

2 * 2
# => 4

Comments

In Crystal, comments are written with the # character, followed by a space and then the comment. Comments are used to document code. The compiler does not execute comments.

# This is a comment
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