pub fn square(s: u32) -> u64 {
if (s < 1) | (s > 64) {
panic!("Square must be between 1 and 64");
}
1 << (s - 1)
}
pub fn total() -> u64 {
((1_u128 << 64) - 1) as u64
}
Instead of using math to calculate the number of grains on a square, you can simply set a bit in the correct position of a u64 or u128 value.
To understand how this works, consider just two squares that are represented in binary bits as 00.
You use the left-shift operator to set 1 at the position needed to make the correct decimal value.
- To set the one grain on Square One you shift
1for0positions to the left. So, ifnis1for square One, you subtractnby1to get0, which will not move it any positions to the left. The result is binary01, which is decimal1. - To set the two grains on Square Two you shift
1for1position to the left. So, ifnis2for square Two, you subtractnby1to get1, which will move it1position to the left. The result is binary10, which is decimal2.
| Square | Shift Left By | Binary Value | Decimal Value |
|---|---|---|---|
| 1 | 0 | 0001 | 1 |
| 2 | 1 | 0010 | 2 |
| 3 | 2 | 0100 | 4 |
| 4 | 3 | 1000 | 8 |
For total we want all of the 64 bits set to 1 to get the sum of grains on all sixty-four squares.
The easy way to do this is to set the 65th bit to 1 and then subtract 1.
However, we can't do this with a u64 which has only 64 bits, so we need to use a u128.
To go back to our two-square example, if we can grow to three squares, then we can shift 1_u128 two positions to the left for binary 100,
which is decimal 4.
Note that the type of a binding can be defined by appending it to the binding name.
It can optionally be appended using one or more _ separators between the value and the type.
More info can be found in the Literals section of
Rust by Example
By subtracting 1 we get 3, which is the total amount of grains on the two squares.
| Square | Binary Value | Decimal Value |
|---|---|---|
| 3 | 0100 | 4 |
| Square | Sum Binary Value | Sum Decimal Value |
|---|---|---|
| 1 | 0001 | 1 |
| 2 | 0011 | 3 |