Elixir facilitates Open-Closed Principle practices by allowing functions to have multiple clauses, so instead of sprawling and hard-coded control-logic, pointed functions can be written to add/remove behavior easily.
Elixir offers multiple function clauses and guards to write:
def number(n) when n == 7 do
"Awesome, that's my favorite"
end
def number(_n) do
"That's not my favorite"
end
At run-time, Elixir will test, from top to bottom of the source file, which function clause to invoke.
Variables that are unused should be prefixed with an underscore.
Guards are used to prevent Elixir from invoking functions based on evaluation of the arguments by guard functions. Guards begin with the when
keyword, followed by a boolean expression. Guard functions are special functions which:
true
or false
values.A list of common guards can be found in the Elixir documentation. It includes type checks, basic arithmetic, comparisons, and strictly boolean operators.
Functions may declare default values for one or more arguments. Let's consider this function:
def number(n \\ 13), do: "That's not my favorite"
When compiled, Elixir creates a function definition for number/0
(no arguments), and number/1
(one argument).
If more than one argument has default values, the default values will be applied to the function from left to right to fill in for missing arguments.
If the function has more than one clause, the default arguments should be defined in a function header (a function without a body) before the function clauses:
def number(n \\ 13)
def number(n) when n < 10, do: "Dream bigger!"
def number(n) when n > 100, do: "Not that big..."
You are creating a trivial online game where a friend can guess a secret number. You want to give some feedback, but not give away the answer with a guess. You need to devise a function to provide different responses depending on how the guess relates to the secret number.
Condition | Response |
---|---|
When the guess matches the secret number | "Correct" |
When the guess is one more or one less than the secret number | "So close" |
When the guess is greater than the secret number | "Too high" |
When the guess is less than the secret number | "Too low" |
When a guess isn't made | "Make a guess" |
All guesses and secret numbers are integer numbers.
Implement the compare/2
function which takes two arguments, secret_number
and guess
, which are both integers.
GuessingGame.compare(5, 5)
# => "Correct"
Modify the compare
function to respond to guesses that are higher than the secret number.
GuessingGame.compare(5, 8)
# => "Too high"
Modify the compare
function to respond to guesses that are lower than the secret number.
GuessingGame.compare(5, 2)
# => "Too low"
Modify the compare
function to respond to guesses that are close to the secret number.
GuessingGame.compare(5, 6)
# => "So close"
GuessingGame.compare(5, 4)
# => "So close"
Modify the compare
function to respond to a lack of guess.
GuessingGame.compare(5)
# => "Make a guess"
GuessingGame.compare(5, :no_guess)
# => "Make a guess"
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