A function allows you to group code into a reusable unit.
It consists of the func
keyword, the name of the function, and a comma-separated list of zero or more parameters and types in round brackets.
All parameters must be explicitly typed; there is no type inference for parameters. There are no default values for parameters so all function parameters are required.
import "fmt"
// No parameters
func PrintHello() {
fmt.Println("Hello")
}
// Two parameters
func PrintGreetingName(greeting string, name string) {
fmt.Println(greeting + " " + name)
}
Parameters of the same type can be declared together, followed by a single type declaration.
import "fmt"
func PrintGreetingName(greeting, name string) {
fmt.Println(greeting + " " + name)
}
Let's quickly cover two terms that are often confused together: parameters
and arguments
.
Function parameters are the names defined in the function's signature, such as greeting
and name
in the function PrintGreetingName
above.
Function arguments are the concrete values passed to the function parameters when we invoke the function.
For instance, in the example below, "Hello"
and "Katrina"
are the arguments passed to the greeting
and name
parameters:
PrintGreetingName("Hello", "Katrina")
The function parameters are followed by zero or more return values which must also be explicitly typed.
Single return values are left bare, multiple return values are wrapped in parenthesis.
Values are returned to the calling code from functions using the return
keyword.
There can be multiple return
statements in a function.
The execution of the function ends as soon as it hits one of those return
statements.
If multiple values are to be returned from a function, they are comma separated.
func Hello(name string) string {
return "Hello " + name
}
func HelloAndGoodbye(name string) (string, string) {
return "Hello " + name, "Goodbye " + name
}
Invoking a function is done by specifying the function name and passing arguments for each of the function's parameters in parenthesis.
import "fmt"
// No parameters, no return value
func PrintHello() {
fmt.Println("Hello")
}
// Called like this:
PrintHello()
// One parameter, one return value
func Hello(name string) string {
return "Hello " + name
}
// Called like this:
greeting := Hello("Dave")
// Multiple parameters, multiple return values
func SumAndMultiply(a, b int) (int, int) {
return a+b, a*b
}
// Called like this:
aplusb, atimesb := SumAndMultiply(a, b)
As well as parameters, return values can optionally be named.
If named return values are used, a return
statement without arguments will return those values.
This is known as a 'naked' return.
func SumAndMultiplyThenMinus(a, b, c int) (sum, mult int) {
sum, mult = a+b, a*b
sum -= c
mult -= c
return
}
It is also important to clarify the concept of passing by value and passing by reference.
First, let's clarify passing by value.
In the example below, when we pass the variable val
to the function MultiplyByTwo
, we passed a copy of val
.
Because of this, newVal
has the updated value 4
but the original variable val
is still 2
.
Behind the scene, Go essentially makes a copy of the original value so that only this copy, a.k.a. v
, is modified by the function.
val := 2
func MultiplyByTwo(v int) int {
v = v * 2
return v
}
newVal := MultiplyByTwo(val)
// newval is 4, val is still 2 because only a copy of its value was passed into the function
Strictly speaking, all arguments are passed by value in Go, i.e. a copy is made of the value or data provided to the function.
But if you don't want to make a copy of the data that is passed to a function and want to change the data in the function,
then you should use pointers
as arguments, a.k.a. pass by reference.
We use a pointer
to achieve passing by reference.
By passing pointer
arguments into a function,
we could modify the underlying data passed into the function instead of only operating on a copy of the data.
For now, it is sufficient to know that pointer types can be recognized by the *
in front of the type in the function signature.
func HandlePointers(x, y *int) {
// Some logic to handle integer values referenced by pointers x and y
}
If the concept of pointer
is confusing, no worries.
We have a dedicated section later in the syllabus to help you master pointers.
Note that slices
and maps
are exceptions to the above-mentioned rule.
When we pass a slice
or a map
as arguments into a function, they are treated as pointer types even though there is no explicit *
in the type.
This means that if we pass a slice or map into a function and modify its underlying data,
the changes will be reflected on the original slice or map.
In this exercise you are going to write some more code related to preparing and cooking your brilliant lasagna from your favorite cookbook.
You have four tasks. The first one is related to the cooking itself, the other three are about the perfect preparation.
For the next lasagna that you will prepare, you want to make sure you have enough time reserved so you can enjoy the cooking. You already planned which layers your lasagna will have. Now you want to estimate how long the preparation will take based on that.
Implement a function PreparationTime
that accepts a slice of layers as a []string
and the average preparation time per layer in minutes as an int
.
The function should return the estimate for the total preparation time based on the number of layers as an int
.
Go has no default values for functions.
If the average preparation time is passed as 0
(the default initial value for an int
), then the default value of 2
should be used.
layers := []string{"sauce", "noodles", "sauce", "meat", "mozzarella", "noodles"}
PreparationTime(layers, 3)
// => 18
PreparationTime(layers, 0)
// => 12
Besides reserving the time, you also want to make sure you have enough sauce and noodles to cook the lasagna of your dreams. For each noodle layer in your lasagna, you will need 50 grams of noodles. For each sauce layer in your lasagna, you will need 0.2 liters of sauce.
Define the function Quantities
that takes a slice of layers as parameter as a []string
.
The function will then determine the quantity of noodles and sauce needed to make your meal.
The result should be returned as two values of noodles
as an int
and sauce
as a float64
.
Quantities([]string{"sauce", "noodles", "sauce", "meat", "mozzarella", "noodles"})
// => 100, 0.4
A while ago you visited a friend and ate lasagna there. It was amazing and had something special to it. The friend sent you the list of ingredients and told you the last item on the list is the "secret ingredient" that made the meal so special. Now you want to add that secret ingredient to your recipe as well.
Write a function AddSecretIngredient
that accepts two slices of ingredients of type []string
as parameters.
The first parameter is the list your friend sent you, the second is the ingredient list of your own recipe.
The last element in your ingredient list is always "?"
. The function should replace it with the last item from your friends list.
Note: AddSecretIngredient
does not return anything - you should modify the list of your ingredients directly. The list with your friend's ingredients should not be modified. Also, since slice
is passed into a function as pointers, changes to the two []string
arguments passed into AddSecretIngredient
will be modified directly.
friendsList := []string{"noodles", "sauce", "mozzarella", "kampot pepper"}
myList := []string{"noodles", "meat", "sauce", "mozzarella","?"}
AddSecretIngredient(friendsList, myList)
// myList => []string{"noodles", "meat", "sauce", "mozzarella", "kampot pepper"}
The amounts listed in your cookbook only yield enough lasagna for two portions. Since you want to cook for more people next time, you want to calculate the amounts for different numbers of portions.
Implement a function ScaleRecipe
that takes two parameters.
float64
amounts needed for 2 portions.The function should return a slice of float64
of the amounts needed for the desired number of portions.
You want to keep the original recipe though.
This means the quantities
argument should not be modified in this function.
quantities := []float64{ 1.2, 3.6, 10.5 }
scaledQuantities := ScaleRecipe(quantities, 4)
// => []float64{ 2.4, 7.2, 21 }
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