JavaScript includes the capabilities for object-oriented programming (OOP). In OOP, you want to create objects (instances) from "templates" (classes) so that they include certain data and functionality. The data properties are called fields in the OOP context, the function properties are called methods.
JavaScript did not have classes at all before they were added to the language specification in 2015 but allowed for object-oriented programming using prototype-based inheritance.
And even though a class
keyword is available nowadays, JavaScript is still a prototype-based language.
To understand what it means to be a prototype-based language and how JavaScript actually works, we will go back to the time when there were no classes.
In JavaScript, the template (class) is facilitated by a regular function.
When a function is supposed to be used as such a template, it is called a constructor function and the convention is that the function name should start with a capital letter.
Instances (objects) are derived from the template using the new
keyword when invoking the constructor function.
function Car() {
// ...
}
const myCar = new Car();
const yourCar = new Car();
It is important to note that in JavaScript, the instances and the constructor function keep a relationship to each other even after the instances were created.
Every instance object includes a hidden, internal property referred to as [[prototype]]
in the language specification.
It holds a reference to the value of the prototype
key of the constructor function.
Yes, you read that correctly, a JavaScript function can have key/value pairs because it is also an object behind the scenes.
To summarize:
prototype
property will become the instance's prototype.Often, you want all the derived objects (instances) to include some fields and pass some initial values for those when the object is constructed.
This can be facilitated via the this
keyword.
Inside the constructor function, this
represents the new object that will be created via new
.
this
is automatically returned from the constructor function when it is called with new
.
That means we can add fields to the new instance by adding them to this
in the constructor function.
function Car(color, weight) {
this.color = color;
this.weight = weight;
this.engineRunning = false;
}
const myCar = new Car('red', '2mt');
myCar.color;
// => 'red'
myCar.engineRunning;
// => false
Methods are added via the prototype
property of the constructor function.
Inside a method, you can access the fields of the instance via this
.
This works because of the following general rule.
When a function is called as a method of an object, its
this
is set to the object the method is called on. 1
function Car() {
this.engineRunning = false;
// ...
}
Car.prototype.startEngine = function () {
this.engineRunning = true;
};
Car.prototype.addGas = function (litre) {
// ...
};
const myCar = new Car();
myCar.startEngine();
myCar.engineRunning;
// => true
myCar
in the example above is a regular JavaScript object and if we would inspect it (e.g. in the browser console), we would not find a property startEngine
with a function as a value directly inside the myCar
object.
So how does the code above even work then?
The secret here is called the prototype chain.
When you try to access any property (field or method) of an object, JavaScript first checks whether the respective key can be found directly in the object itself.
If not, it continues to look for the key in the object referenced by the [[prototype]]
property of the original object.
As mentioned before, in our example [[prototype]]
points to the prototype
property of the constructor function.
That is where JavaScript would find the startEngine
function because we added it there.
function Car() {
// ...
}
Car.prototype.startEngine = function () {
// ...
};
And the chain does not end there.
The [[prototype]]
property of Car.prototype
(myCar.[[prototype]].[[prototype]]
) references Object.prototype
(the prototype
property of the Object
constructor function).
It contains general methods that are available for all JavaScript objects, e.g. toString()
.
In conclusion, you can call myCar.toString()
and that method will exist because JavaScript searches for that method throughout the whole prototype chain.
Note that the prototype chain is only travelled when retrieving a value. Setting a property directly or deleting a property of an instance object only targets that specific instance. This might not be what you would expect when you are used to a language with class-based inheritance.
Nowadays, JavaScript supports defining classes with a class
keyword.
This was added to the language specification in 2015.
On the one hand, this provides syntactic sugar that makes classes easier to read and write.
The new syntax is more similar to how classes are written in languages like C++ or Java.
Developers switching over from those languages have an easier time adapting.
On the other hand, class syntax paves the way for new language features that are not available in the prototype syntax.
With the new syntax, classes are defined with the class
keyword, followed by the name of the class and the class body in curly brackets.
The body contains the definition of the constructor function, i.e. a special method with the name constructor
.
This function works just like the constructor function in the prototype syntax.
The class body also contains all method definitions.
The syntax for the methods is similar to the shorthand notation we have seen for adding functions as values inside an object, see Concept Objects.
class Car {
constructor(color, weight) {
this.color = color;
this.weight = weight;
this.engineRunning = false;
}
startEngine() {
this.engineRunning = true;
}
addGas(litre) {
// ...
}
}
const myCar = new Car();
myCar.startEngine();
myCar.engineRunning;
// => true
Keep in mind that behind the scenes, JavaScript is still a prototype-based language. All the mechanisms we learned about in the "Prototype Syntax" section above still apply.
By default, all instance fields are public in JavaScript. They can be directly accessed and assigned to.
However, there is an established convention that fields and methods that start with an underscore should be treated as private. They should never be accessed directly from outside the class.
Private fields are sometimes accompanied by getters and setters.
With the keywords get
and set
you can define functions that are executed when a property with the same name as the function is accessed or assigned to.
class Car {
constructor() {
this._mileage = 0;
}
get mileage() {
return this._mileage;
}
set mileage(value) {
throw new Error(`Mileage cannot be manipulated, ${value} is ignored.`);
// Just an example, usually you would not provide a setter in this case.
}
}
const myCar = new Car();
myCar.mileage;
// => 0
myCar.mileage = 100;
// => Error: Mileage cannot be manipulated, 100 is ignored.
this
Examples - As an object method, MDN. https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/this#as_an_object_method (referenced December 03, 2021) β©
In this exercise, you will be simulating a windowing based computer system. You will create some windows that can be moved and resized. The following image is representative of the values you will be working with below.
<--------------------- screenSize.width --------------------->
^ ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
| β β
| β position.x,_ β
| β position.y \ β
| β \<----- size.width -----> β
| β ^ *βββββββββββββββββββββββ β
| β | β title β β
| β | ββββββββββββββββββββββββ€ β
screenSize.height β | β β β
| β size.height β β β
| β | β contents β β
| β | β β β
| β | β β β
| β v ββββββββββββββββββββββββ β
| β β
| β β
v ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
π£ To practice your wide range of JavaScript skills, try to solve tasks 1 and 2 with prototype syntax and the remaining tasks with class syntax.
Define a class (constructor function) named Size
.
It should have two fields width
and height
that store the window's current dimensions.
The constructor function should accept initial values for these fields.
The width is provided as the first parameter, the height as the second one.
The default width and height should be 80
and 60
, respectively.
Additionally, define a method resize(newWidth, newHeight)
that takes a new width and height as parameters and changes the fields to reflect the new size.
const size = new Size(1080, 764);
size.width;
// => 1080
size.height;
// => 764
size.resize(1920, 1080);
size.width;
// => 1920
size.height;
// => 1080
Define a class (constructor function) named Position
with two fields, x
and y
that store the current horizontal and vertical position, respectively, of the window's upper left corner.
The constructor function should accept initial values for these fields.
The value for x
is provided as the first parameter, the value for y
as the second one.
The default value should be 0
for both fields.
The position (0, 0) is the upper left corner of the screen with x
values getting larger as you move right and y
values getting larger as you move down.
Also define a method move(newX, newY)
that takes new x and y parameters and changes the properties to reflect the new position.
const point = new Position();
point.x;
// => 0
point.y;
// => 0
point.move(100, 200);
point.x;
// => 100
point.y;
// => 200
Define a ProgramWindow
class with the following fields:
screenSize
: holds a fixed value of type Size
with width
800 and height
600size
: holds a value of type Size
, the initial value is the default value of the Size
instanceposition
: holds a value of type Position
, the initial value is the default value of the Position
instanceWhen the window is opened (created), it always has the default size and position in the beginning.
const programWindow = new ProgramWindow();
programWindow.screenSize.width;
// => 800
// Similar for the other fields.
Side note: The name ProgramWindow
is used instead of Window
to differentiate the class from the built-in Window
class that exists in browser environments.
The ProgramWindow
class should include a method resize
.
It should accept a parameter of type Size
as input and attempts to resize the window to the specified size.
However, the new size cannot exceed certain bounds.
x
= 400, y
= 300 and a resize to height
= 400, width
= 300 is requested, then the window would be resized to height
= 300, width
= 300 as the screen is not large enough in the y
direction to fully accommodate the request.const programWindow = new ProgramWindow();
const newSize = new Size(600, 400);
programWindow.resize(newSize);
programWindow.size.width;
// => 600
programWindow.size.height;
// => 400
Besides the resize functionality, the ProgramWindow
class should also include a method move
.
It should accept a parameter of type Position
as input.
The move
method is similar to resize
however, this method adjusts the position of the window to the requested value, rather than the size.
As with resize
the new position cannot exceed certain limits.
x
and y
.x
= 250, y
= 100 and a move to x
= 600, y
= 200 is requested, then the window would be moved to x
= 550, y
= 200 as the screen is not large enough in the x
direction to fully accommodate the request.const programWindow = new ProgramWindow();
const newPosition = new Position(50, 100);
programWindow.move(newPosition);
programWindow.position.x;
// => 50
programWindow.position.y;
// => 100
Implement a changeWindow
function that accepts a ProgramWindow
instance as input and changes the window to the specified size and position.
The function should return the ProgramWindow
instance that was passed in after the changes were applied.
The window should get a width of 400, a height of 300 and be positioned at x = 100, y = 150.
const programWindow = new ProgramWindow();
changeWindow(programWindow);
programWindow.size.width;
// => 400
// Similar for the other fields.
Sign up to Exercism to learn and master JavaScript with 33 concepts, 149 exercises, and real human mentoring, all for free.