Conway's Game of Life is a fascinating cellular automaton created by the British mathematician John Horton Conway in 1970.
The game consists of a two-dimensional grid of cells that can either be "alive" or "dead."
After each generation, the cells interact with their eight neighbors via a set of rules, which define the new generation.
After each generation, the cells interact with their eight neighbors, which are cells adjacent horizontally, vertically, or diagonally.
The following rules are applied to each cell:
Given a matrix of 1s and 0s (corresponding to live and dead cells), apply the rules to each cell, and return the next generation.
Each row of the grid is represented as a word.
For example,
0 1 0
1 0 0
1 1 0
is represented as
0x2
0x4
0x6
The grid has at most 32 columns.
Register | Usage | Type | Description |
---|---|---|---|
$a0 |
input | integer | number of rows |
$a1 |
input | integer | number of columns |
$a2 |
input | address | grid for current generation |
$a3 |
input/output | address | grid for next generation |
$t0-9 |
temporary | any | used for temporary storage |
Sign up to Exercism to learn and master MIPS Assembly with 61 exercises, and real human mentoring, all for free.