In Rust, assigning a value to a name is referred to as a binding. Bindings are immutable unless declared with the mut
keyword. As Rust is a statically-typed language, each binding has a type known at compile-time.
Bindings are most commonly defined using the let
keyword. Specifying a binding's type is optional for most bindings, as Rust's type inference can usually infer the type based on their value. A binding looks like this:
// Automatically inferred type
let fingers = 10;
Functions are items. Where bindings typically refer to a particular value, items refer to a unit of code organization, typically a function or a module, which is available throughout the lifetime of the program. A function automatically returns the result of its last expression. A function may have 0 or more parameters, which are bindings with a lifetime of the function call.
Type inference is theoretically possible for functions, but is disabled as an intentional language design choice. While this means that you need to spend a little more time when writing code to specify precisely what a function's input and output types are, you save the time when you're reading the code, because all the input and output types are explicitly defined.
fn add(x: i32, y: i32) -> i32 {
x + y
}
Invoking a function is done by specifying its name followed by parentheses. If the function requires parameters, an argument must be specified for each within the parentheses.
let five = add(2, 3);
If a binding's type cannot be inferred, the compiler will report an error. To fix this, add an explicit type annotation to the binding.
// Explicit type annotation
let fingers: i32 = 10;
Items in Rust can be used before or after they are defined, because they have a static lifetime. Bindings, on the other hand, can only be used after they have been defined. Using a binding before it has been defined results in a compile error.
fn main() {
// `fn add` hasn't yet been defined, but that's perfectly ok
dbg!(add(3, 4));
}
fn add(x: i32, y: i32) -> i32 {
x + y
}
// this won't compile; `a` is used before its binding is defined
let b = a;
let a = x + y;
Rust uses curly braces ({}
) to define a scope. A binding defined within a scope can't escape from it.
let a = 1;
dbg!(a); // 1
{
// Here, we re-bind `a` to a new value, which is still immutable.
// This technique is called _shadowing_. The new binding is constrained to
// this anonymous scope. Outside this scope, the previous binding still
// applies.
let a = 2;
let b = 3;
dbg!(a, b); // 2, 3
}
// can't use `b` anymore because it is out of scope
// dbg!(b);
// The shadowed `a` in the inner scope above has fallen out of scope,
// leaving us with our original binding.
dbg!(a); // 1
Rust items are often organized in modules. Each crate is implicitly a module, but it can define inner sub-modules of arbitrary depth. A module groups related functionality and is defined using the mod
keyword.
mod calc_i32 {
fn add(a: i32, b: i32) -> i32 { a + b }
fn sub(a: i32, b: i32) -> i32 { a - b }
fn mul(a: i32, b: i32) -> i32 { a * b }
fn div(a: i32, b: i32) -> i32 { a / b }
}
Rust supports two types of comments. The keyword //
indicates a single-line comment; everything following the keyword until the end of the line is ignored. The keywords /*
and */
indicate a multi-line comment; everything within those two keywords is ignored. It is idiomatic and good practice to prefer single-line comments.
Rust also supports doc-comments, which show up in the generated documentation produced by cargo doc
. Outer doc comments are formed with the keyword ///
, which acts identically to the //
keyword. They apply to the item which follows them, such as a function:
/// The `add` function produces the sum of its arguments.
fn add(x: i32, y: i32) -> i32 { x + y }
Inner doc comments are formed with the keyword //!
, which acts identically to the //
keyword. They apply to the item enclosing them, such as a module:
mod my_cool_module {
//! This module is the bee's knees.
}
Doc comments can be of arbitrary length and contain markdown, which is rendered into the generated documentation.
In this exercise you're going to write some code to help you cook a brilliant lasagna from your favorite cooking book.
You have four tasks, all related to the time spent cooking the lasagna.
Define the expected_minutes_in_oven
binding to check how many minutes the lasagna should be in the oven. According to the cooking book, the expected oven time in minutes is 40:
expected_minutes_in_oven()
// Returns: 40
Define the remaining_minutes_in_oven
function that takes the actual minutes the lasagna has been in the oven as a parameter and returns how many minutes the lasagna still has to remain in the oven, based on the expected oven time in minutes from the previous task.
remaining_minutes_in_oven(30)
// Returns: 10
Define the preparation_time_in_minutes
function that takes the number of layers you added to the lasagna as a parameter and returns how many minutes you spent preparing the lasagna, assuming each layer takes you 2 minutes to prepare.
preparation_time_in_minutes(2)
// Returns: 4
Define the elapsed_time_in_minutes
function that takes two parameters: the first parameter is the number of layers you added to the lasagna, and the second parameter is the number of minutes the lasagna has been in the oven. The function should return how many minutes you've worked on cooking the lasagna, which is the sum of the preparation time in minutes, and the time in minutes the lasagna has spent in the oven at the moment.
elapsed_time_in_minutes(3, 20)
// Returns: 26
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